Thank you! I didn't even think about scaling the UI. 🤦I'll have to remember that for the future.
I did struggle with the theme, my original idea for how I'd use the theme was a lot different. I started needing to trim things as the week progressed, plus I realized my original plan for using the theme wasn't going to be fun. I'd argue that the game ended up fitting the theme ok. The player can choose to keep upgrading or they can go for a high score by using or losing their upgrade points. But yeah, I'd agree that It doesn't fit as well or as obviously as games like Tomomancer, Haburge Dash or Die!!, & Dementia Wizard