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( 1)

No, don't worry, it was perfectly fine! With such a limited time for the game development, I think that putting a couple of difficult levels was the right idea to show the possible range of the gameplay. I just thought that, if you plan to expand this, knowing the perceived difficulty could be an useful feedback, even if it's from a single playtester :)

( 1)

It's wonderful feedback. I watched some people close to me play and observed the difficulty spike for them too. I would certainly smooth things out if possible with more levels. :)