This game starts off looking cool! an interesting title screen animation helps with the intrigue. I go into the game, and the story starts off dark, and then I get in the game, and am confused on what I'm supposed to do. I then realise that I need to interact with stuff, so I go around interacting until I pick up the paper that turns out to be homework to pass out to the students. But since I don't want to spoil anything for anyone else, the biggest issue with the game is the lack of guiding the player. You have to guess a lot, and if there was some guides, it would be a lot easier to understand. another thing is that the player is kinda slow, so upping the speed would be good. Also, even on the title screen, my RX 6750 XT (roughly equivalent to a RTX 3070 in power) is at 60-70% usage according to task manager and 95-99% in game, so I'm curious if any sort of testing thing was missed that's causing this. But, I don't want to end on that, so I'll say this: This has a lot of potential. I personally want to see this game do well, because that story is actually really cool! Good luck in your future games, and I'm also sorry if this seemed too harsh :)
Viewing post in We See Shadows jam comments
No this is not too harsh, exactly the criticism I was looking forward to. There is a lot of stuff that I want to add, so I haven't even scratched the surface, but optimization is number one on the list at this point. I learned a lot from creating this, but have a ton more to learn. Glad you enjoyed the story, thanks so much for the honest response!