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( 1)

Thank you for the comprehensive and insightful feedback!

We have updates planned - very soon - to give a control option; absolute (the current one) and isometric (basically W D to move northeast). Any other suggestions are welcome.


The performance thing is interesting. We have been working on optimizations and there are some quirks on different platforms that I haven't been able to solve for. Are you running in the browser or installed?

We are also working on the multiple endings/ environmental story beats to better clarify what is happening and how it is a marriage of magic and sci fi.


Your feedback is super helpful!

( 1)

I was playing in-browser. I can imagine the downloaded version might run better. (Though I'd ultimately be playing on a slower computer,  so it might not run better XD... I'm extremely picky about downloads on my primary workstation, I appreciate you having a web-build!)

The part where it started snowing had a lag so long and intense I thought the game had crashed, but waited a minute and it came back so I was able to continue. Otherwise, the lag built slowly as the game progressed. But never so bad that I couldn't win. However, if the enemies had been more aggressive I probably couldn't have completed the game. By the end I was crashing into them regularly as the lag made it tough to precisely move about.

( 1)

That's good to know. There's a lot going on in the residential area, computationally, and you have given me some ideas for how to improve. The experience. I may try a shader instead of GPU particles and progressive activation of the enemies rather than per sector.


Smart on being selective about downloaded executables.


Thanks again!