Pah, look, never say never, but I want to keep it pretty slice-of-life-y, so i'm not sure we'll ever get quite THAT intense in the game.
the dry humor i was aiming for didnt quite stick the landing, but i legit agree. that slice-of-life sort of grounded-ness has a special kind of charm that the more intense plot structures of, say, echo, do not :p