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( 2)

So the art and atmosphere was on point. I do have to say that controls felt a bit delayed almost. Like sometimes I would hit dash and it wouldn't dash for like half a second and I'd fall into a pit or onto spikes. The timing for the down attack to bounce was also weirdly tight. I was at the wall behind the second door for far too long trying to hit the bulb just right to bounce high enough. I do think this is a good start and I can really feel your inspiration. I'd love to see what you could do with some more time into something like this.

Thank you very much for playing! For the dash part it did have a time for cooldown like 1 second but I forgot to add a visual cue for that. As for the others I'll be working further in optimizing it. Thank you : )