So the art and atmosphere was on point. I do have to say that controls felt a bit delayed almost. Like sometimes I would hit dash and it wouldn't dash for like half a second and I'd fall into a pit or onto spikes. The timing for the down attack to bounce was also weirdly tight. I was at the wall behind the second door for far too long trying to hit the bulb just right to bounce high enough. I do think this is a good start and I can really feel your inspiration. I'd love to see what you could do with some more time into something like this.