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I liked this a lot. Super great design and nice concept! The last level was just difficult enough in my opinion. Just tedious enough where I really had to keep track of minions, villagers, and dogs, but not too difficult where it would get annoying.


I think it would be cool if you could use the curse to confuse the guards or something similar. In return you'd have a longer cooldown on the curse.

Well done on this game!

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different cooldowns depending on who you cast it ? That is a great solution for balancing that kind of stuff.

I thought about making Skills for a bigger version of the Game -> like you extend you powers.