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( 2)

I was looking forward to playing this one because it looked so unique! Notes while playing:

  • God this game is amazing looking. Really nails the "Runescape.exe" look in a creative first person way. 
  • I can't believe this is on Unreal! 
  • Starts up the Unreal VR, wish it didn't.
  • The uneven look speed on the horizontal and vertical axis is really disorientating. I get this is to make it more claustrophobic but this is the kind of thing that is hard to make feel good with mouse controls.
  • Hits feel really chunky because you don't just slice through targets.
  • Surprised to see that blocking with the two handed weapons seems just as effective as with a shield. Personally I love this because I don't like being restricted to shields, but it wasn't what I was expecting given there's an actual shield. The shield doesn't even seem to take reduced stamina damage?
  • I love the death animations.
  • The insect setting is really imaginative.
  • The locational damage is really cool too.
  • Using the spear I was able to poke the shield beetle guy's feet to kill him 😂
  • Using the two handed sword with the locational damage on the ant guy is so cool
  • I noticed the walking stick enemies before they went active thinking "oh that's kinda weird looking" and then they attacked me. That was great!
  • The dive kicking boxer beetle almost killed me!
  • Using the two handed sword I was cheesing the shield knights. When they died without taking out the shield first they just kinda disappeared instead of having a death animation.
  • Died at the Anor Londo archers part. Those venus fly traps kick my ass because their hitboxes are really deceiving and they lunge so far. It takes time for me to get the right range with the spear to attack them.
  • The potion counter seems broken? I'm pretty sure I had used 4 by this point, and when I tried to use the potion to heal nothing happened, but it still showed 4.
  • Oh, I misunderstood how the potion thing works. The 4 is doses, and the potion icon itself drains.

I stopped there after respawning at the bonfire. It's a really cool game with an fantastic look. I love how heavy everything feels, though sometimes it did feel janky in a "physicsy get stuck on the environment" way. The weapon animations and locational damage really stood out to me gameplay-wise. I'm not sure I personally could do a whole game like this given how slow it can be, but that's just my own personal tastes since I'm not usually into these kinds of games anyway.