Hell yeah enginedev planedeving! For reference, I played with a gamepad.
Some notes:
- Physics are a lot more sluggish than I would expect, especially in roll. The real jet would actually be way more responsive in a roll, especially at speed.
- The SARH style missiles are a pretty cool idea and make it feel kinda like using guns but with missiles.
- Speaking of guns, sometimes it felt like I would sweep a target with bullets but to no effect.
- I love love love the way planes are visible in the distance.
- The demo starts with cure girls in a hangar between missions. This is a good idea.
- I like that the blackout mechanic is there, but also not overbearing and kinda just for flavor.
- There's a bunch of issues with the UI with where buttons gets placed when changing resolutions and sometimes disappearing buttons.
- I'm not sure if the gamepad controls can be rebound, but it was hell on me having the triggers be throttle, and the bumpers be yaw.
- Runs perfectly smooth!