It's a nice concept, but currently it has some issues that make it very difficult to play, luckily they are easily fixable:
- Mouse sensitivity. To me, the game has a high mouse sensitivity, I couldn't play properly. This could be fixed by offering a slider in the setting that multiplies the camera rotation speed value.
- GPU Optimization.I have a good GPU (3060 RTX), but for some reason it struggles with this game. I cannot see inside the code, but is probably the shaders in the post process, or the game is not properly culling the meshes. I believe that godot does not cull by occlusion by default, but is very easy to implement.
I would love to play this game fully once this issues are fixed, and I think it would boost the gameplay feel.