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(1 edit) ( 1)

This one's one of my thematic favorites. Instantly feel the homage paid to the prime games, and I am personally a fan of the brutal combat (seriously, the timings on the bugs is near instant and I play twitch shooters). Though, I know people probably won't like that. 3D is a plus, multiple purpose rooms is a huge plus (and one of the most important parts of a Metroidvania), and I liked the primary weapon sound so much I found myself just shooting at walls while walking around. The ending sequence is cute, and I feel like overall this is one of the purest experiences in the jam. Great job!

i wasn't happy with all of the sounds, but i was very happy with the weapon sound lol, i'm glad you liked that. the combat wasn't meant to be quite as bad as it is, it was just poorly planned out and sort of slap dash when i realized my original enemy code wasn't going to work about 10 days into the jam. at that point i had to throw together enemies out of pieces (they don't even share a common class lol) and that took so long that i didn't get to balance them out. i have a very specific definition in my head of what a metroidvania is so i'm glad to hear that translated well. thank you so much for playing and i appreciate the feedback!