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We definitely needed more sight-unseen play testing since all of the fluff was added a few days ago and we already knew where all the traps were. Glad you liked those upgrades; I love just swinging from the ceiling and avoiding all the traps :) On the camera angle, we'll have to see if we can make it move more to keep the player in the view but still want to explore this 2d/3d mixture. Appreciate the feedback!