I really enjoyed playing your game! I've worked with Scratch before and I'm pretty impressed with what you were able to do with it. One of my favorite bits was just playing around with the wall jump. Including a skill tree where you had a trade off between choosing health or upgrading your abilities was interesting and was a way to encourage skilled, thoughtful play. I also thought one of the highlights of the game was the boss fight. I thought that the attacks were telegraphed pretty well, and the animation at the end was fun to see. Great job!
Viewing post in KEYMASTER v1.0 jam comments
I can't tell you HOW MANY HOURS I spent up late at night reading articles on balanced gameplay. I wanted to make the game hard enough so it wasn't beatable on the first try, but fair enough that you could beat it with a bit of practice. Also, glad you understood that the skill tree acted as a sorta trade-off when choosing skills, and the boss... Yeah. He was meant to be easy to telegraph. Imagine how rage inducing it would've been if you made it all the way just for annoyingly hard to sightread attacks from the boss! Anyway, thanks for playing!