Great little platformer you have here! Always liked omnidirectional combat in these types of games, and it felt pretty good here. Hitboxes felt just the right size to where enemies weren't overbearing, but also not too disjointed either.
Not sure if intentional, but I sometimes had enemies sort of get stuck above the player character - you could still get them off by swinging upward, but you'd rapidly start ticking health. Didn't really affect combat too much otherwise.
Great work, this was fun to play!