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Great little platformer you have here! Always liked omnidirectional combat in these types of games, and it felt pretty good here. Hitboxes felt just the right size to where enemies weren't overbearing, but also not too disjointed either.

Not sure if intentional, but I sometimes had enemies sort of get stuck above the player character - you could still get them off by swinging upward, but you'd rapidly start ticking health. Didn't really affect combat too much otherwise.

Great work, this was fun to play!


Thank you for taking the time to play and for the kind words!


I think at this point we have to consider the enemy head jumping a bug. I had at least one player unaware that they could knock enemies off and sometimes the enemy is unable to do any damage in this position. It has been a good learning experience for simple enemy AI and platformer combat.


Looking forward to trying your game!