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Pretty robust implementation of a tower defense game for the allotted time! I like the interactivity of the player character alongside the standard tower defense elements as in games like Sanctum - keeps the actual wave phases pretty interesting. The sprites themselves also look pretty good, and I like that the muted color palette was consistent across most of the gameplay elements.

I think a few additions to the UI could help with gameplay - maybe take some of the descriptions from the tutorial and add them to the hover details for each of the towers? Found myself forgetting early on the effect of each tower, though it wasn't too much of an issue. There were also a few instances where I felt like the player was taking damage from an unknown source, but I might have been missing a mechanic somewhere in there.

The music was also pretty banging. Good job on the entry! :)

thx for playing and reviewing our game! I fully agree with you on the ui. sadly it was thrown together at the end. the plan was to continue the color pallete throughout the ui, but we found out the hard way making a game with two people can be challenging lol. thx again for playing