Hey! First off, your RPG project is pretty cool!
What's working well:
- The systems like inventory, item recognition, and entering buildings are smooth.
- The game's style is neat.
- Big props for the character editor!
But here are some areas where it could use some love:
- Ambitious Scope: It seems like the project took on a lot, but some mechanics are unfinished.
- Missing Instructions: Figuring out how to find food was a bit of a puzzle in itself. Some clearer guidance would help.
- Bulky Demons: Battles with demons take a looong time, and it gets very routinely, and, well, boring. Could either be made easier to defeat or more exciting to fight with.
- Clunky Movement: Moving around feels a bit clunky and slow. Speeding up the character or making movement linear might help (unless it's a limitation of the engine or conscious decision)
- Food's Not So Effective: Time needed to find the food completely negates the effect from it. You could make it easier to get or give it a more significant boost.
I hope my comment is not seen as too critical, you seemed like the guy with ambition, so I thought some outside overview over the problems present, could help you to understand a bit better what to consider in this or future projects, so I tried to approach it with the same mindset as I approach my own projects - try to figure out the biggest problems, and propose possible solutions
Hope there will be more great projects in your future :)