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There seems to be something funky about your vulkan implementation that causes an assertion to fail. Looking online I just see stackexchange questions answered by the poster about "validating the state".

Specifically failing is the assertion "!status && vkCreateGraphicsPipelines", although said assertion is in a system library, so I dont' know how much it'll help

i'll be honest, i have no idea what vulkan or failed assertions are lol. i made this game with a legacy version of game maker, which doesn't use either of those terms in it, so unfortunately i don't think i can help you with this :(

Ahh okay, looks like your version of GM is doing something really wonky with DirectX which makes wine rather unhappy. The solution was to run GE's wine fork, although I have to wonder what GM's directx is doing that is breaking things!

thePalindrome: Update your drivers and see if that fixes things.

My drivers have been fully up to date, and queueing an update changed nothing, see my other reply for more technical details