Wow thank you so much, that’s some of the highest praise I’ve ever received :) I’m glad you liked Gallerie though, it’s a very meta project for me because literally every aspect is driven around the concept of art and echo chambers, including me while I was making it since so much of its development was driven by echo chambers. Gallerie is one of the most controversially experimental projects I’ve done and seems to have provoked intense reactions on both sides which is kind of stylistically amazing (I’m referring to the asmr and difficulty lol). The game is made in Unity and the volumetric lighting is done using the High Definition Render Pipeline, which supports all sorts of crazy stuff. I do it by adding a little volumetric fog in the scene and then adding key lights with the volumetric light effect cranked all the way up for them. I also put a cookie/texture on them of this video I cooked up of a kaleidoscope effect, I think that’s what really makes them pop. As for VR, well I don’t actually have a vr headset to play around with, so whenever I do release Gallerie on its own and I manage to get my hands on a vr headset I might give it a go. Actually, I have an Oculus DK2, but it’s very out of date, so never mind. Anyway, thank you again, cheers!