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Wow I didn't think about this. A player can have 4 buttons (minus the d-pad) by simply changing the dock state. You could also have a near infinite amount buttons if you use the crank to cycle through different sets of buttons. Holding a button while spinning the crank could activate a secondary crank state. It could be useful to map out all possible combinations in a spreadsheet to find more creative ways to embed actions. Thanks for sharing!

Yeah, the dock/undock could also be used to change states. That gives you two actions when docked and two additional actions crank when undocked. From there you could go into a crank state to get additional actions. Don't think that's practical, though. Would probably be a bit too fiddly. :D