We really did take a lot of inspiration from Papers, please, so I'm really glad that you felt this way! I'm really sorry that you had to deal with all the bugs, I am a programmer in the team and, well, probably working morning to night for 3 days didn't affect the quality very well. If you still are curious about how it ends, from the little playtesting I did, the game doesn't bug much on first launch, so you'd kinda have to restart the whole thing whenever you lose) And if you want to straight up get to the ending, player has to be able to make a bomb by combining magazine, battery (it would fall out from the clock between day 2 and 3), some gunpowder, a wick (which lays in the drawer from day 1), and light it up with a lighter, exploding the wall (when the watcher is away getting you food) and running away. This is just what the last page was saying, so sad thing that the manual didnt help much. I decided it would be a funny joke to make it all written "by hand" and with all those illustrations and arrows, but it kinda turned out ruining your experience.
About updating the game, we don't really know yet, but we will sure take a break, that was really exhausting for each member of the team. And specifically for me it would mean probably starting the project from scratch, cause right now it is just a bunch of spaghetti code that barely works, and I barely even remember it.