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Actually it was way more enjoyable than the classic brainless and skill less hit the ball and see what it does. In your game, the player is more active because he has to follow the ball and successfully orientate the car to hit the tiles which is a layer of interactivity that classic brick breakers don't have

Thanks a lot, and any suggestions, ideas?  I plan to make a 3d version of this game, then I think it will be more enjoyable to play, more fun.  Some say it's like a Rocket League game.  I didn't know my game was like a rocket league game until they said. Actually I thought what happens when the paddle is replaced by a car, I made it with a car first, I didn't attach the paddle to the car, but it looks weird, so I decided to attach the paddle to the front of the car.  And I have 3 plans for gmtk game jam, namely flappy paddle brick breaker, and the third one, to put some zombies or birds in place of bricks, but finally I chose the car plan, because it is easy to implement.

- It could be that you also loose if the ball hits the car and not the pad.

- You could make it so that blocks appear from all 4 directions if you implement the previous suggestion.

great idea but according to brick breaker game the paddle is mandatory that's why i added it but in 3d version i will paddle the whole car thanks for helping me