This is a fun idea! I really like the vibe of the pixel art and music, and the reclaiming concept works well here and suits the theme perfectly. The jump dash combo reminded me of Celeste in a good way, and I really like your version of the dash that lets you boost all the way across a room. I think you could get a lot of mileage out of your mechanic where you reset/reclaim more and more traps as you backtrack through the dungeon, and then need to traverse the same area as it becomes progressively more dangerous. Definitely would be fun to play an expanded version of this later if you add more after the jam. Great work on your submission!