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( 1)

Your game was in my queue for evaluation, so I'll take it seriously)

I like it:

- Very cool and cute animated egg! Watching him is a special pleasure)

- Cool tuned feeling from dash

- I LOVED the knife dodge mini game - it got me very involved and I really enjoyed the feeling of being challenged by it

Moments:

- The topic of role reversal is played here only in the description of the game, otherwise it's still a classic platformer. Replace the egg with a cat and nothing in the game will change. If we are already playing as an egg, then we need some mechanics that implement this.

- The levels feel empty and sometimes I was lost in understanding where to go at all. As if it would be nice to convert the sizes of platforming levels into their saturation.

In any case, it's great that you were able to take part in the jam and managed to make a working build in just 2 days. I have enjoyed playing your game. Good luck with future projects!

( 1)

Thanks, I appreciate the thorough review!

I agree, our theme execution is a bit vague, we had a big team with many ideas and we were jumping back and forth a lot to a point where it we didn’t manage to include the things that would make it fit like we had envisioned it.

I also agree with your second suggestion, level design was done directly at the start of the game, which gave us a good roadmap, but we followed it too strictly without questioning or playtesting enough if it would be understandable.

We’re looking forward to next years jam to improve on our game making under stress, thanks for your feedback, sure helps a lot!