Hi.
Awesome that someone else is working on a classic castle rpg, and a roglueike at that.
I only have one question.
Games like this are great for visually impared players using screen readers, since all the text is readable.
The problem, is the massive amount of ascii art, especially on the inventory, since having to listen to your screen reader saying dash equals dash equals plus plus plus dash equals dash plus star etc, is pretty confusing!
Any chance of implementing a no ascii option as games like Warsim do?
Other than that, this looks epic! I particularly like the atmospheric writing, even on general npcs, Though I didn't exactly understand why I randomly ran into a fight with an enemy orc whilst leaving the market :D.
Be looking forward to seeing where development on this one goes.