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( 1)

Thanks a lot <3
Ye the performance is a bummer. And for the combat: We had to rework enemy AI about 2-3 hours before JAM end. They where actually planned to have attack patterns and a larger variety of moves instead of simple spray. This would have lead to a more satisfying combat gameplay.

ALSO what version did you use? the one embedded in itch or the github pages edition linked below that (not the source code link ofc).
We have noticed reduced performance in the Itch io embedded version for some reason.

( 1)

I totally get having to speedily rework / scrap features during the final couple of hours - it's totally understandable, and a big part of the game jam experience! The git version did seem a good chunk faster, though it did still chug a bit during more intense moments with 3-5 enemies on screen