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Niice! Game's pretty well polished for such an early submission, and the music works a treat! I couldn't get past the flame thrower it kept going to game over when I went past it even though it wasn't pointing my way, and I think it may be to do with how the the particles are rendered and how the collision is handled, becoming off-time maybe due to my framerate? But it was a neat game so far!

Thank you! The reason the particle hitbox is broken is due to the hitbox literally being a separate invisible object, and because of the framerate being lower it causes the hitbox to lag behind.

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I had similar issues with my game using Physics2.0 when playing on a phone compared to PC, I had to use TimeDelta() to multiply the force so it would work it out by time instead of relying on frames, could be a way to fix this issue

Thanks for the tip!