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(1 edit) ( 1)

'k, ended up playing. It's still good, wish it was longer.

My biggest concern is that I'm still missing jump inputs. You seemed to fix the general case of not jumping if you hit a direction at the same time, but I could still reproduce it. If you see the video, at 9:04 I start jumping because I suspect I'm missing some inputs, and at 9:13 I just walk to the left even though I hit jump left. I think it has to do with jumping to the opposite side, which is what I tried. So, you walk to the left, and then suddenly hit Right and Jump at the same time. It could be something from my end too, though, I guess.

The camera is way better in this build, and you fixed the leaps of faith, which is cool. I feel like it moves a bit to much when you change directions, though. Like if you spam left and right the camera wobbles a bunch. But I don't know, it's not like it really bothered me, but camera movement was noticeable, it wasn't quite seamlessly blending in into the gameplay.

I'd normally say that one part where you have to get hit to keep going is clever...But I don't think it's a good idea. The reason being, there was a part in a later level where I thought you had to get hit to continue too, when in reality I just had to look a little closer. Having the thought 'is this one of those parts too' for the rest of the game is kind of annoying, I'd rather have the certainty of knowing that I can clear everything without getting hit, and if I'm not finding a way to do, I'm missing something.

Finally, since people complain about difficutly, in regards to controls, the biggest aid I would like is being able to jump even after a couple of frames of collisioning with the wall when you're hooking onto it. It'd make the game a bit easier, but it would feel better progressing through the levels I think.

But yeah, pretty fun, I'd buy it if it was longer.