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It depends on what you want out of a backwards dash. Right now you can use the Store Platformer State event to check when the player enters a dash and use that to play a different animation (ie. facing backwards).

The next version will have a new event that will let you set the current state, so that you can cause dashing to happen whenever you want through your scripts (ie. attach it to a specific button combo).

awesome! I’ll give that a shot. Thanks for the reply! And thanks for all your hard work. It’s a bit daunting at first, but I love all of the extra stuff I can mess around with and tweak.