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Looks fun, couple of things I would love to see you revisit, if possible. 

The sky color combined with flying brown stuff is too hard to see due to the color combination, perhaps a darker more contrasting look will improve this? The ship can also be a little darker in their shadow area.

When firing, it would be tremendous help if cannon fires nearly instantly after pressing the key, and the bullets are more visible. The visibility issue can be improved if the sky color is altered.

Again, this is just my opinion, all of this could actually be intended features. In that case, I apologize.

The colors aren't feature, thanks for telling me this. I will add an optional high-contrast mode to the game. For the cannon, it will fire right away if you tap "Z" to take it out.  Once it is out, tap "Z" to fire.

oh sorry my mistake, I meant to say the minigun but instead I said cannon.

Does the new high-contrast mode help with the visibility issues?  If I work on the game more, I will make the minigun's spin-up rate upgradeable, but at the moment, I feel that the spin-up makes it more balanced.

Yes, its more playable now. Thanks!!


Any plans on making the powerup screen appear less frequently? It just halts the flow. Plus, making the selection of power with arrow keys would be quite helpful to players.

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The frequency of the power-up screen has been mentioned by other people, I will make it appear less often in the next update. I also like the idea of selecting upgrades with the arrow keys.  I will try to add that too.