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Ah, the corrupted hunter is an interesting idea. However, I'm not sure it can fit in every game - it's more a matter of taste. So, I agree there is room for a rule about the character's death, but I think we need a more "generic one," and if some players are happy with the idea of having a corrupted hunter, they have my blessing!

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The alternative would be let the player without insight return to fight with the loss of a action point of his choice.

This would let him keep playing without create another PC with a severe consequence;

That could work. I'm taking note. Thank you!