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"Safety reached" ... proceeds to descend into a creepy tomb.

The level design was awesome, I desperately wanted to interact with all the decorations and strive from the path to explore and find hidden secrets. Especially the tomb was well done with all the stairs and doors.

The gameplay would have been even more exciting if the orb would loose power (and thus light radius) and would have needed to be recharged at the pylons.

Great idea. I wanted to add some features to the magical lights, but ran out of time.