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I loved how there were different jump animations, it's the little things like that that really make for neat games.

Aside from that, I assume this project was a good learning experience for you, and I commend you for getting a submission in before the deadline. If I were to update only one thing, it would be to remove the camera rotation from the mouse and lock it to the character rotation using A/D keys. Ether that or lower the sensitivity of the rotation and require RMB to be down for it to activate.

( 1)

Thanks for the comment!


I totally agree about the camera issue with the mouse and even the gamepad to a degree. I designed the game to be used with a gamepad and used that for testing during the process. I then added keyboard and mouse and realized how janky it really was but didn't have the time to correct it. Just another thing learned and to use on the next jam! Thanks again for trying it out!!