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This is a very good tactical turn based game, and it has a  lot of potential especially if you were to add some squad mates(unless there are already some, the game froze for me on level 5), and some banter you could have an amazing game on your hands. The combat feels pretty good even though there was no sound, and the animations and art style are really something special. The act of playing and moving around is really fun, and planning my attacks and heals was great. The number of spells and animations for them was great to see and downright impressive.

 My only pieces of feedback are to have audio and make sure you have it for all the important moving bits, to make the movement options green not red(red makes me think I am about to get hit), and perhaps provide a clearer explanation of how movement works, I initially thought the the movement section were tabs to flip between the pages, and it took me a good minute or two and one refresh of the page thinking it was broken to realize I had to put the die in the square next to the word move.

 Overall, the game played well, was a very intelligent interpretation of the theme, looked great, and most importantly was fun. Great work to all those involved.

Thanks for the review. The game freeze was either a bug with the dice not appearing if selecting a specific upgrade, or the fact that the ending sequence was bugged. Both would have been fixed if I was slightly faster. ;_;

In the post review build (coming at some point within the next day or two), there will be sounds effects and music (which were skipped due to lack of time), as well as a bunch of control changes. For example, there is no longer a specific move box, but move is just the default option upon selecting/dragging a die. So hopefully that helps to fix that confusion.