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( 2)

The core mechanic is great and sliding tiles around felt responsive and satisfying. I enjoyed babysitting my lil fella and trying to corral off all the enemies - there were times were it felt like one of those sliding puzzles which was really neat. I would love to see special tile types, like tiles with walls that only allow movement on particular sides or something like that - would be interesting to see what ideas you can come up with to expand on this design!

Presentation was great too, good job!

Thank you! Tiles with walls and a couple more things were actually originally planned for the game, but we had to scrap some stuff due to time constraints. Happy with the end result but I definitely think we could have improved it a lot with an extra day :3