That was a really neat take on the theme and it's definitely the hardest and most unique of the Bloxorz-likes I've played so far. The puzzles are well designed, but honestly it's pretty challenging to plan so many moves ahead without some visual aid. I would solve the puzzle first and then make moves rather than brute forcing it so it woulda been nice if there was a little 3D dice model I could spin next to the faces to use as a reference, but maybe the way the game is meant to be played is to just figure out a few steps, start, make adjustments, start again etc. But yeah, really solid submission!