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( 1)

>Has almost ~3000 equivalent damage

>Loses to 500 hp goblin with 3 chances

The game is very unique and very cool! The mechanics are a bit complicated, but understandable after some time. The procedural generation is also very unique. Perhaps it would be better if holding down a direction would more quickly turn into constant push mode, and the push mode be faster. The RNG involved in this also makes the game super difficult. Amazing game, great work!

Haha, that's the luck of the draw! Something similar happened to me in playtesting - I somehow rolled a 1 with about 5 dice, and died to a slime, which was a little annoying. It's not really the best mechanic, having a small chance of losing completely due to bad rng, so that could've been a bit better balanced. The push mode could've been improved a little in terms of UX as well, that's true! I'm glad you found the game fun, though, and thank you for the feedback!