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That was cute! I felt very unclear about how the combat worked though--some prompts would be nice, especially for the first battle. It would also be nice if Lucky said something like, "wow it's hot, my wood dice might be unreliable" when the weather changes, so players get more of a clue what the dice loadout might mean.

Lastly, the actual dice rolling wasn't super fun to control, something like a button or a virtual dice tower could make it a little nicer. Still, for a game jam game this was pretty cool!

(+4)

Imma be honest: we made the dice rolling janky on purpose because we thought it was funny. (Okay, it was supposed to be a LITTLE more elegant than it turned out, but there's only so much you can refine in 48 hours when you're determined to shove as much into a single game as you possibly can)

Since we didn't have a lot of time to tutorialize everything, we were trying to make it into a kind of sandbox where you discover mechanics. For instance: it is possible to throw a die at the enemy to hurt them. (You kinda have to REALLY heave it). It's not mentioned in the tutorial screen I don't think.