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Thanks for all the feedback! 

The mute option was something I've always wanted to play with as a writer, and it really forced us to be very creative when writing all the routes and scenarios. We hope it showed up in the interactions!

Chapter 2 had so many characters and things to explain due to the nature of the scenario, and by the time the script came in, there was no time to parse it down to be closer to the others. We're hoping to address that in the post-Jam update.

Glad to see you enjoyed the game overall, thank you so kindly!