An alternative procedure:
At the start of each turn, roll 5 six sided dice. If any die rolls higher than the last time it was rolled, the corresponding event occurs during this turn:
- Encounter - pick or roll from a table, or ask players for input.
- Hint of encounter - pick or roll from a table, or ask players for input. This die also becomes an Encounter die, until the hinted encounter occurs.
- Fatigue - implement a rule for hindering the characters due to them being tired.
- Depletion - implement a rule for reducing one of the characters' resources (often, light; sometimes, fuel).
- Environment - change the environment (e.g., different weather; different smell; different sound).