Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1st off apologies for this long comment. I'm happy that my desktop is able to run this game (despite not being the best for 3D games), despite only having 1 phone call (so far) In Heat has my favourite Phone Guy so far from these types of games! I do have some nitpicks and only one real criticism, however (though I still do enjoy In Heat regardless!).

Nitpicks:

  • Not being able to toggle off motion blur
  • Not knowing how long nights are
  • That the settings change after you set them for a night (Doesn't affect the game's performance just a bit annoying personally)
  • There isn't any way to remember the characters' names in-game after the only phone call. As I genuinely don't know what the black cat's name is (I think the Tiger is Tabby and the Bunny is Shoapie...?)

The only real criticism I have is for the bunny character as she is literally all over the place, she's in multiple rooms at once (both as a static A/refence pose model and as an AI) and there are at least two active bunnies during a given night. Which makes it really difficult to keep track of them (for lack of better wording).

( 2)

Thank you so much for playing our game!

And yes to address them, We will be hitting on the nights with the next update, we have had a lot of user input on that specifically.

Settings such as motion blur and performance were being looked at for this update, not sure if it will be the early may update or the next. We will get it done. 

Yeah, with the characters names, we will put more of a focus on that. Originally you could look at the posters and figure it out. We will probably integrate it a bit more with lore. 

Poppi is enigmatic in this build. That's mostly because she is actually 2 monsters at once. Poses of course will be fixed in time. 


I want to thank you again for playing and giving feedback, this really helps!