Lilith's Curse 1984 | A Game You CAN'T Win
Hey @Koniipinka! A couple things I wanted to say as I end up being very critical in the video and don’t want to just come across as a dick -
- The game spends too long in the dark - one hallway of pitch darkness with light at the end would be fine, but the beginning section is a bit much and feels frustrating more than scary. Yes you can follow the signs, but there’s no reason you can’t brighten the game up just enough to be able to see a short distance ahead and to get a vague idea of the level layout.
- The demo is short, but you NEED to add checkpoints; not only is the beginning not fun to play but doing it a second time is going to turn players off.
- I don’t know if my game was bugged, but your first enemy encounter with the coffin punishes players for following your instructions. That’s an immediate “turn it off and never play it again” situation that needs to be fixed. You just can’t ship a game that does that. If backing up gets me killed, and hiding in the coffin gets me killed, why would I play the game a 3rd time?
Those are the main 3 things. Your presentation is good and it’s clear you have talent, but your game won’t have the impact you’re looking for if you don’t redesign some elements of it.
And I understand game dev is hard and it’s easy for me to say “this doesn’t work” or “this needs to change” but unfortunately it’s just as important to think of the end user experience in all their ignorance as it is to fulfil your own vision.
But that’s it from me. Keep it up, and hopefully the full release is DARN good!