First of all, holy crap did you seriously make side and back art for all of those hair styles? That's amazing. That is above and beyond for a month long gamejam. I dug the vibe of the world, bringing light to the darkness by lighting torches around the land felt like a really cool mechanic. Your menu system was also very robust, there is a ton of work and polish that went into this game.
With all that said, some feedback:
- I'll be honest, I played for roughly fifteen minutes and never figured out how to make a dagger. I sort of just... wandered. I found a lot of really cool environs, but never felt like I made progress. I headbutted a boar for awhile until it killed me...
- I think what generally caused this is 1) just how large scale and open the world is. I could go in SO many directions at the start and maybe not all of them are the right direction. A little more guidance would have been very appreciated and 2) the menu system, while robust, was fairly overwhelming. I kind of panicked as soon as I opened it. Don't get me wrong, it's a great looking menu, but it's a lot to take in at once.
- But a small nitpick on the menu, you could open multiple menus at once and they'd overlap each other.
Ultimately I didn't make as much progress as I wanted to, but I really respect the sheer ambition and scale of this project. I think with some refinement in the onboarding portion of the game (I know, a weird task for a gamejam), this would be a game I could really sink my teeth into.