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(1 edit)

Love the game so far.

A few things I have noticed:

  • Mouse works until you want to select a target in battle. Hopefully this will be fixed.
  • Alina's first use of "Sucking Fat" always has a delay before going forward.
  • There's no bonus for playing on higher difficulties.
  • Alina is coded as a "Neutral" yet is not able to use Boob/Butt-only items.
  • Using the "Belly Rub" move does not update a character's size.

I would very much like to see more characters, hopefully a healthy spread of boob, butt, belly, and neutral. I think it'd be worth having "hybrid" characters as well. They'd have double weaknesses to compensate for their greater flexibility. Hourglass (Boob Butt), Pregnant (Boob Belly) and MILF (Belly Butt); or if you can think of better names go for it.

Once I unlocked Alina, it was REALLY easy to sweep most of the fights once I got her rolling. I'm wondering if Charlotte will be the same.

Thanks for your feedback. However, it would be better if you post your feedback on DeviantArt or Discord. Because I rarely look at the comments here and only saw your contribution by chance. However, some of your points are really interesting and I will take care of fixing these issues with the next update.

The thing about using the mouse in combat is that the characters overlap. You must see each character as a square object. Selecting with the mouse is therefore really impractical and that's why I disabled it on purpose.

However, I can't find the delay that you mention with Alina. It could be that you have the animations disabled and there is some remaining animation delay maybe. Because at the beginning there is a bite animation on the targeted character.

The difficulty levels are only there to challenge yourself. I deliberately didn't hide any benefit or rewards behind higher difficulties. Because that would give players who can't handle them the feeling of not being able to experience everything in the game or being treated unfairly.

You're right about the equipment, I'll adjust that with the next patch.

Belly rub on yourself really isn't working as intended. I will also fix that with the next patch.

I think characters that have two types at the same time and therefore double weakness are very impractical. With only three types and only a maximum of 24 planned characters, I think that's difficult to implement. There are already and will be some new characters that have multiple body types, but only one at a time. So there will be no type combinations even in the full game.

Alina is still pretty OP. So it can be expected that it will get a small nerf in a future update. I hope that doesn't come as a surprise.

With Alina's Sucking Fat, I do see the bite animation. But it takes a little bit before that starts when I use it for the first time in a battle. She will move up, the game stops for a bit as if calculating or loading (during this time, Alina is still bouncing so it's not frozen), then the bite will happen and she starts "drinking". Any use after the first in a given battle will not have that delay between moving up and the bite.

This happens on both Some and All battle animations for me, and the Eating animation setting doesn't affect it. The only time it doesn't delay is when I have battle animations set to "None".

Regarding difficulty, I was thinking just increase the Tournament Point rewards at higher levels. Still not locking anything behind difficulty that way, yet players succeeding at the challenge can unlock things faster.

Alina getting a nerf isn't a huge surprise to me. Although it's probably because I am using her ability to deny BP from her targets that makes said sweeping so easy. The first fight is often the toughest for that reason.

Is the game maybe on a hard drive, not an SSD? Because this one animation is something special and I don't think it's preloaded. I probably don't notice it because my hard drive is a bit faster than a normal HDD or SSD. But I will see what can be done to load this animation at the beginning of the fight when Alina is involved in the fight. Then the delay should no longer be present on slower systems or slower storage media.

Since you can change the difficulty at any time and the points are not calculated per round but at the end of a week, this would only be exploited. Play the first three fights on easy and then defeat the boss on hard to get more points for example. As I said, the level of difficulty is only there to challenge yourself.

It could be because I run it off an SSD and not the internal HD. It's worth testing.


Regarding the check on difficulty, totally get it. Especially since you'd probably need to rework a good chunk of the game's code to make that idea work.

Just like the other reply's, it can be your hard drive, but it may be others. I could try to pinpoint the root cause by answering these questions:

What OS are you using?

Do you have a HDD or a SSD?

How fast is your processor?

Is your OS and/or processor x86 or x64?

How much RAM do you have?

With info you give me to answer the questions above, I will (probably) be able to help you out with your problems. After all, I LIVE for computer hardware maintenance and repair.