I really liked how you implemented the theme into your game. The mechanics are great, but they complicated enough to the point where I think you should have had some kind of short tutorial or note on how to use each when you first collect them. It took me longer than it should have to realize how to use the mechanics, but once I figured it out, the gameplay was much better. Good luck!
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Thank you very much for playing 😀!
My intention was to make the game a little puzzling with its mechanichs, guiding the player though colors and controlled environments when first learning. I tried to make each room where you unlock an element a 'short tutorial', by forcing the player to use the new mechanichs to continue, and making the player face an enemy that can only be defeated using said element.
However, I do agree that I could have added more hints to overcome certain scenarios 😝. If I continue working on this project, I surely will expand on the tutorials aspect.
No problem! I knew I needed to provide some information in-game to explain what might not be obvious. I considered a guided tutorial, but I knew it would take a big chunk of time, so I decided to just have text in the background of the rooms where players can easily read it. I think it was the simplest way to relay that information and despite it being so simple, i felt like it was pretty effective for my game.