Best game of the jam for me. The core mechanic is really simple and extensible, and you get a lot of really nice puzzle and traversal gameplay out of it. Reminds me of Yoku’s Island Express and also the Mirror Temple levels in Celeste where you have to carry Theo around. Problematizing movement is really cool! Could use some more tutorializing around some of the features like string tension (but the fact that that needs to be tutorialized at all is proof of the mechanic’s potential). Nice minimal aesthetic too.
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