Love a game with a rampant amount of enjoyable bad endings and that's only one of many elements there is to love in Limbo Line.
There's fun dialogue, good intrigue and a good amount of replay value. The extra interactive elements and optional side stories were very cool, it's easy to see the work that the team put into this. I really loved Kiol and Nyari's voice actors performances as well.
For some reason, sometimes when I went to save the game it would often freeze up and I'd have to restart it (happened the most when overwriting a save,) but no real complaints outside of that.
I am also a huuuge fan of fun bad endings, haha. I generally go after those first because I tend to enjoy them more than the good endings xD One of my favourite video game endings of all time is the one from Far Cry 5 that most people hated, hehe.
I'm super glad you had fun with it anyhow :3 It was certainly a labour of love, and I'm still recovering even now from the lack of sleep throughout the jam!
Yeah, unfortunately, there's this weird Unity bug that I have no idea how to 100% fix :( I have a semi-fix for it, but using skip text mode at the point in the game where the bug occurs bypasses my fix >.<
I can't remember the error code now, but it was something to do with accessing transition material that's no longer there. I Googled it during the jam, hoping that someone else had encountered the problem and listed a fix, but I had no such luck.
Other users had mentioned it, but like me, they didn't really understand why/how the error was occurring because they had never touched anything called 'transition material'. Some folks said it just shouldn't be happening, but I couldn't find any advice on what would cause it or how to fix it T_T
I could identify where it occurred at least. It happens just after Acheros introduces Nine to Kiol. There is 1 line of text when Acheros says goodbye and his sprite exits the screen, and if skip text mode is active during that line of text, it will cause the bug, and attempts to save will just crash the game >.<
My fix was to add a forced wait to that line of text so that a player couldn't skip it by clicking through too fast and stuff if they're a fast reader, and it seems to work. The trouble is, I forgot that skip text mode bypasses wait commands T_T
Anyways, sorry for rambling! Thank you so much for taking the time to play through the game and leave such a lovely comment :3 It's much appreciated <3