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( 1)(-1)

cool game, but it has some issues:

  • main menu design just hurts my eyes
  • jumping while being close to the wall makes you slide on it which makes using grappling hook in few level pointless
  • jump height is too big, in few levels i just jumped right to the exit
  • putting points that you can grapple to inside a block makes them hard to notice
  • something that hurts the most, grappling hook attaches to the nearest point rather than point i’m clicking on

but despite that i enjoyed the game

( 1)

I disagree with something you said. 

"something that hurts the most, grappling hook attaches to the nearest point rather than point i’m clicking on"

Yes it does do that, but that is for a good reason. 

In the levels with a bunch of grapple points, it is better to make it attach to the nearest point rather than the one you click on.

Think about it, if you are trying to grapple on a level with a bunch of points, it would be hard for most people to move their mouse to where the other point is. 

It's better for the people who aren't professionals at the game, (like me)

But I mean no offense and I'm sorry if what I said comes across that way.

( 1)

Thanks for the criticism, I will take this to heart when creating the next batch of levels. I will ask what you don't like about the menu- I am planning on remaking some graphics. Plus the jump height was designed that way as some of the fun is to beat the game with as few grapples as possible. And the wall slide/jump are useful for the same reason. Again, thanks for suggesting these things and I will implement stuff that isn't too game-changing.

The jump height and wall jump are intentional for speedrunning, and the nearest point is used to make it feel like a mobile game, clicking on the grapple itself is not the game's mechanics.