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(+1)

This was more fun than I expected. The simple geometric look goes well with the gameplay. Some constructive criticism: I survived pretty long and there were a lot of enemies and bullets flying and exploding at the same time, this meant that a lot of audio was playing. If you are playing more 32 audio files, unity cuts off additional ones. You could solve this by only playing a limited amount of sounds. So for example, if 100bullets are exploding at the same time, limit the explosion audio players to lets say 5

(1 edit) (+1)

Yeah i was planning to restrict the sound especially for enemy hurting and healing since each time enemy got hurt it make an sound and with explosion it could cause sound cut out