I might post again when I've done an actual playthrough. For now, my first impressions:
- So far, they only solo pro wrestling TRPG I've encountered. That already makes it stand out.
- The first pro wrestling TRPG I've seen that puts the focus squarely on 'shoot'/out-of-ring goals and actions, i.e. my player character is the wrestler/performer, not (necessarily) their gimmick persona... which makes perfect sense for a Second Guess game.
- It seems to lack a recognizable end state.
- That is, spell it out: "At 6 Going Over points, you've won a crowd following and/or the respect of your peers and/or a backstage reputation as a solid worker".
- Conversely, what are the implications of reaching 6 Going Home points, beyond the obvious?
- The wording assumes the player is a smark, or at least somewhat familiar with basic concepts (chain wrestling, "big moves"), and terminology (gimmick, heel, booker). That's fine if you know who you're writing for. However, even with a $1 price tag, there's a chance this might attract players who are into solo journaling games, but not necessarily indie wrestling.
On a more personal note, I live in a city (Metro Manila, Philippines) where there are still major restrictions on live sports (entertainment) events. So this seems like *exactly* the kind of vicarious distraction I appreciate right now.