My name's Chris, and I'm the Creative Lead for "Black Heaven: A Necromantic Dating Sim" (https://oldnoeyes.itch.io/black-heaven), which raised about $13K on Kickstarter. I came across Lynn's work here on Itch, and I decided to commission her to create a chess-like mini-game for "Black Heaven."
So far, I think it's one of the best decisions I've made in this game's development.
I really, really can't rate Lynn highly enough. I work with professional creatives all the time for my day job, and Lynn beats pretty much all of them in terms of professionalism, thoroughness, and communication. Even when working on multiple aspects of a project at once, she kept things organized, well-documented, and updated regularly.
She was a great problem-solver, coder, and collaborator, and even though my knowledge of coding is pretty rudimentary, she was able to guide me through the development very smoothly. It was amazing to see the mini-game's AI develop into a truly formidable opponent, and I'm blown away to see my vision for the mini-game come together so seamlessly, on-time and within budget.
Bottom line: if you need a coder with Lynn's skillset (I'm looking at you, indie developers), get her on your project. In the words of 'Macho Man' Randy Savage, she's "the cream of the crop, ooh yeah."